VIVE Focus 3 Facial Tracker captures and projects natural emotions in virtual reality.
Signal intentions and emotions in real-time. Precisely capture true-to-life facial expressions and mouth movements, and synchronize with avatar movements with near-zero latency.
Add an additional layer of non-verbal communication to human interactions across education, healthcare, human resources, and creative industries.
Show true-to-life facial expressions on your avatar in virtual events, chat groups, and VIVE Sync remote meetings to boost engagement with your peers.
Facial tracking can help improve soft skills in presentation coaching, customer service management, workplace etiquette training, and more. Enable users to track and improve their emotional IQ, helping to achieve better real-life outcomes.
Capture facial performances and create animation for game production, animation, AR, and VR experiences.
VIVE Focus 3 Facial Tracker camera captures expressions through 38 blend shapes across the lips, jaw, cheeks, chin, teeth, and tongue.
Smooth tracking of facial expressions for lifelike interactions.
VIVE Focus 3 Facial Tracker supports Unity, Unreal Game Engine, and Native support.
Explore the full potential of this next frontier of VR with an optimized runtime for facial tracking.
Seamlessly connect to the headsets built-in USB Type-C port. No additonal adaptors or cables needed.
VIVE Wave enables easy XR content development and high-performance device optimization for third-party applications.
OpenXR is a royalty-free, open standard that provides high-performance access to augmented and virtual reality platforms and devices.
VIVE Business Streaming allows SteamVR compatible content to be streamed from your computer to your headset. Facial tracking works with PC-VR applications that support the OpenXR Facial Tracking API extension or VIVE SRanipal Facial Tracking SDK.
VIVE Focus 3 Eye and Facial tracker are both capable of connecting to high-fidelity Unreal Engine's MetaHuman digital characters. *Unreal Engine is required for character rigging.